const NoPin = Pin(0xff)
NoPin explicitly indicates “not a pin”. Use this pin if you want to leave one of the pins in a peripheral unconfigured (if supported by the hardware).
const (
IRQ_VBLANK = 0
IRQ_HBLANK = 1
IRQ_VCOUNT = 2
IRQ_TIMER0 = 3
IRQ_TIMER1 = 4
IRQ_TIMER2 = 5
IRQ_TIMER3 = 6
IRQ_COM = 7
IRQ_DMA0 = 8
IRQ_DMA1 = 9
IRQ_DMA2 = 10
IRQ_DMA3 = 11
IRQ_KEYPAD = 12
IRQ_GAMEPAK = 13
)
Interrupt numbers as used on the GameBoy Advance. Register them with runtime/interrupt.New.
var (
ErrInvalidInputPin = errors.New("machine: invalid input pin")
ErrInvalidOutputPin = errors.New("machine: invalid output pin")
ErrInvalidClockPin = errors.New("machine: invalid clock pin")
ErrInvalidDataPin = errors.New("machine: invalid data pin")
ErrNoPinChangeChannel = errors.New("machine: no channel available for pin interrupt")
)
var Display = FramebufDisplay{(*[160][240]volatile.Register16)(unsafe.Pointer(uintptr(0x06000000)))}
func NewRingBuffer() *RingBuffer
NewRingBuffer returns a new ring buffer.
type ADC struct {
Pin Pin
}
type FramebufDisplay struct {
port *[160][240]volatile.Register16
}
func (d FramebufDisplay) Configure()
func (d FramebufDisplay) Display() error
func (d FramebufDisplay) SetPixel(x, y int16, c color.RGBA)
func (d FramebufDisplay) Size() (x, y int16)
type PWM struct {
Pin Pin
}
type Pin uint8
Pin is a single pin on a chip, which may be connected to other hardware devices. It can either be used directly as GPIO pin or it can be used in other peripherals like ADC, I2C, etc.
func (p Pin) High()
High sets this GPIO pin to high, assuming it has been configured as an output pin. It is hardware dependent (and often undefined) what happens if you set a pin to high that is not configured as an output pin.
func (p Pin) Low()
Low sets this GPIO pin to low, assuming it has been configured as an output pin. It is hardware dependent (and often undefined) what happens if you set a pin to low that is not configured as an output pin.
func (p Pin) Set(value bool)
Set has not been implemented.
type PinConfig struct {
Mode PinMode
}
type PinMode uint8
type RingBuffer struct {
rxbuffer [bufferSize]volatile.Register8
head volatile.Register8
tail volatile.Register8
}
RingBuffer is ring buffer implementation inspired by post at https://www.embeddedrelated.com/showthread/comp.arch.embedded/77084-1.php
func (rb *RingBuffer) Clear()
Clear resets the head and tail pointer to zero.
func (rb *RingBuffer) Get() (byte, bool)
Get returns a byte from the buffer. If the buffer is empty, the method will return a false as the second value.
func (rb *RingBuffer) Put(val byte) bool
Put stores a byte in the buffer. If the buffer is already full, the method will return false.
func (rb *RingBuffer) Used() uint8
Used returns how many bytes in buffer have been used.